![]() * The benefits of this defensive support tool is offset by its low ammo count and long recharge time. The traversal speed while on a zipline is quite slow and there’s no way to increase that speed at will either. * Players can carry heavy objects while on the zipline without any penalty. If enough damage has been dealt to the player, he will get detached from the cable. * Players riding the zipline can still fire their weapons and remain vulnerable to enemy attacks. * This support tool has very limited ammo and the cable it deploys is indestructible. * Similar to the Bulldog, the Burt can deal increased damage on enemy Weak Points. As much as possible, try to rapidly fire only at medium or close range to ensure that your bullets land on the targets. * Firing in quick succession will cause a sharp increase in recoil. ![]() However, it deals less damage than the bulldog but with higher ammo. * Get the Perfect Weight Balance upgrade early on and Dead-Eye at Rank 18 to increase the weapon’s accuracy and remove the aim penalty when moving respectively. * Capable of one-shotting common enemies by targeting their Weak Points. It’s downside is its low magazine size and rate of fire. * The Bulldog is a very reliable sidearm that packs a punch per shot and is quite accurate even at range. * The weapon’s wide angle of attack makes it quite unreliable at range but at close range it will be capable of hitting multiple enemies at once. ![]() * The weapon has a slower fire rate and slow reloading speed. ![]() * This powerful weapon uses explosive rounds - with each round capable of dishing out massive AoE/splash damage without inflicting friendly fire to allies. That said, careful deployment of the zipline should be considered. The major downside of this support tool is that it only has a very limited amount of ammo. Players can even carry heavy objects using the zipline without any loss of mobility. The gunner’s traversal tool is the Zipline Gun which launches a cable between points, allowing the gunner and his team to zip back and forth across pits, chasms, or steep inclines. Due to the long time needed for the Shield Generator to recharge, the gunner must only use it sparingly. The gunner can also deploy Shield Generators to protect himself and his allies. The gunner’s minigun spews out lead that can tear through almost any kind of subterranean bugs you’ll encounter while his unlockable autocannon can fire explosive rounds - with each round capable of dishing out massive AoE/splash damage. Out of the four dwarves, the gunner is the most combat-oriented - a perfect bodyguard for the team. He has access to powerful heavy weapons, which makes the Gunner the main source of firepower for the team. SummaryThe Gunner is the dwarf you’ll start with during the tutorial. In this page, we’ll cover one of the Dwarf classes in the game: the Gunner. Since each dwarf has their own specialties and equipment loadouts, learning more about each of them and what they’re capable of will help you decide which dwarf matches your desired gameplay. Deep Rock Galactic is an amazing dungeon crawler-shooter where you can play as one of the four dwarven types (class) while digging through procedurally-generated caverns and tunnels in mineral-rich locations in space.
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